With cartoon drawings, you have to simplify things, take out some details, show movement with just a few lines. What I am realizing as I draw, however, is that the fewer lines you have, the more important they are. Just one little wiggle can send a whole new meaning to an eye, or the shape of the head. Make the eye slightly bigger than intended, and suddenly your cute little boy looks like he's just seen a monster. Obviously, these can be used to your advantage, but only if they are intentional, or at least happen at the right moment.
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| Trying to get head shape and body proportions. |
I compensate for this by drawing very carefully trying to get the lines just right, however, this has a tenancy to make my drawings flat and lifeless. The more I think about the drawing, the less spontaneity it has. I'm working on finding the balance between a well-planned, consistent character and and one that is full of life and movement.
I should probably do some reading on how to develop a character. I actually did read one article, that said you should know what your character looks like from different angles. I attempted to do what I learned today is called a "character turn-around", but when I got home and looked at my original drawing, I saw that I had gotten my head-to-body proportion all wrong.
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| The body here is too short and chubby. I think I got the head fairly accurate though. Also, you may notice me trying out some different styles of eyes at the bottom. |
I have also been working on developing some of the other characters in the story, so look out for concept art of them coming soon!


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